These are the prestige classes that I have come up with for my settings. More will be added as they are created.
The temptation of dark magic is often the ease with which it can be used, and those who wish to wield it often become dark invokers. These individuals seek out pacts with demon lords and evil deities in the pursuit of increased magical might, at the cost of their own souls. Capable of casting properly invoked spells more easily and infusing them with evil power, dark invokers can harm many creatures with spells they would normally be immune to and summon the forces of darkness as their allies. At the height of their power, all spells cast by a dark invoker are more potent and deadly, allowing them to more easily destroy their foes.
Any spellcaster can become a dark invoker, but it is most common to full spellcasting classes such as clerics, sorcerers, and wizards, who benefit the most from its power. Dark invokers can be found anywhere there is someone who lusts for power, and falling to its temptation is frighteningly easy, once one knows the rituals necessary.
Role: Dark invokers are powerful spellcasters, but their strategies largely depend on the class that they took before becoming a dark invoker.
Alignment: Characters of any alignment can become a dark invoker, but doing so will cause the character to quickly fall to evil. Even for the best of intentions, a dark invoker can rarely fight off the taint of evil for long.
Hit Die: d8.
To qualify to become a dark invoker, a character must fulfill all the following criteria.
Skills: Any one of the following: Knowledge (arcana) 5 ranks, Knowledge (planes) 5 ranks, or Knowledge (Religion) 5 ranks.
Spells: Ability to cast 1st level spells.
The dark invoker’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks Per Level: 4 + Int modifier.
All of the following are class features of the dark invoker prestige class.
Weapon and Armor Proficiency: Dark invokers gain no proficiency with any weapon or armor.
Spells per Day: When a new dark invoker level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a dark invoker, he must decide to which class he adds the new level for purposes of determining spells per day. A dark invoker cannot cast any spell with the good descriptor, and cannot activate spell-completion or spell-trigger items to activate a spell with the good descriptor without losing his powers (see Damned Soul).
Aura of Evil (Su): The dark invoker’s aura of evil (see the detect evil spell) is equal to his dark invoker level. The dark invoker also counts as an evil creature as well as his normal alignment. This ability stacks with any aura the dark invoker would normally possess.
Damned Soul: When the dark invoker first takes a level of this prestige class, he must choose the being which he bargained with for power. This must be an evil-aligned being that can grant divine spells. The dark invoker loses access to divine powers from a good source, and making this bargain is a flagrantly evil act. To retain the powers granted by the dark invoker prestige class, the dark invoker must follow the tenets of the chosen being’s faith. On death the dark invoker’s soul immediately goes to the chosen power, and he cannot be raised from the dead. If raising the dark invoker from the dead would be directly in the interests of the being granting him power, there is a 25% chance that a power used to raise the dark invoker is successful, unless the GM rules otherwise. Use the first percentile roll made for all attempts to raise a slain dark invoker from a given death.
Dark Invocations: By using invocations to the being which has granted him power, the dark invoker can add additional effects to his spells. A dark invoker can make invocations a combined total of 3 times per day plus his Charisma modifier (minimum 1/day). A spell must possess the evil descriptor to add an invocation to it, and adding an invocation normally increases the casting time of a spell. A spell that can be cast as a swift action instead takes a standard action, standard action casting times increase to full-round actions, full-round casting times increase to 1 round, and spells with longer casting times are unaffected. A dark invocation must be applied when the dark invoker begins casting, and only a single invocation may be applied to a spell.
Invocation of Power (Su): At 1st level, a dark invoker learns to increase the potency of spells he casts. This invocation increases the caster level of the chosen spell by 1. This bonus increases to 2 at 6th level.
Invocation of Persistence (Su): At 3rd level the dark invoker learns to power through an opponent’s defenses. This invocation increases the save DC of the chosen spell by 1.
Invocation of Shadow (Su): At 5th level the dark invoker can infuse spells with unholy energy. This causes half of any damage that the spell deals to result from divine power which may not be reduced by any source.
Invocation of Empowerment (Su): At 7th level the dark invoker learns to make his spells more powerful. This invocation grants the benefit of Empower Spell. This cannot be added to a spell which already benefits from Empower Spell.
Invocation of Domains (Su): At 9th level the dark invoker learns to allow his spells to cover a larger area. This invocation grants the benefit of Widen Spell. This cannot be added to a spell which already benefits from Widen Spell.
Infused Spells: At 1st level the dark invoker learns to infuse certain spells with evil energy. Each time the dark invoker gains a dark invoker level, he may select a spell he is capable of casting that does not possess the good descriptor. The chosen spells gain the evil descriptor. If the dark invoker prepares spells, these spell may be prepared from memory. If the dark invoker is a spontaneous caster, the chosen spells are added to his spells known.
Fiendish Summons (Sp): At 2nd level the dark invoker learns to summon beings of darkness with an invocation and simple circle. By tracing a circle on the ground as a full-round action, the dark invoker may summon creatures as summon monster IV as a spell-like ability, except that they must be animals with the fiendish template or outsiders with the evil subtype. The caster level for this ability is equal to the dark invoker’s highest spellcasting caster level, and the creatures remain for 1 minute per caster level. Only a single fiendish summons may be in effect at at time, and using this ability consumes one use of the dark invoker’s dark invocations each day. At 4th level this increases to summon monster V, 6th level summon monster VI, 8th level summon monster VII, 9th level summon monster VII, and 10th levnets of the faith of the being which he bargained with for power loses all spells and class features exel summon monster IX.
Darkness Triumphant (Su): At 10th level the dark invoker is infused by evil power. The dark invoker counts as an outsider with the evil subtype and no longer ages or can die of old age. Additionally, the dark invoker gains a +1 profane bonus to saving throws and skill checks, and the caster level and save DCs of spells or spell-like abilities he uses with the evil descriptor are increased by 1.
A dark invoker who grossly violates the tecept for Damned Soul. He cannot thereafter gain additional levels in dark invoker until he atones for his deeds (see the atonement spell description). Even if the dark invoker class levels are retrained, the dark invoker does not lose the Damned Soul class feature unless he somehow manages to break the agreement which he made to gain power or convinces the dark power to relinquish his soul.
|Special||Spells per day|
|1st||+0||+0||+0||+1||Aura of Evil, Damned Soul, Dark Invocations, Infused Spells, Invocation of Power +1||+1 level of existing class|
|2nd||+1||+1||+1||+1||Fiendish Summons (IV)||+1 level of existing class|
|3rd||+2||+1||+1||+2||Invocation of Persistence||+1 level of existing class|
|4th||+3||+1||+1||+2||Fiendish Summons (V)||+1 level of existing class|
|5th||+3||+2||+2||+3||Invocation of Shadow||+1 level of existing class|
|6th||+4||+2||+2||+3||Fiendish Summons (VI), Invocation of Power +2||+1 level of existing class|
|7th||+5||+2||+2||+4||Invocation of Empowerment||+1 level of existing class|
|8th||+6||+3||+3||+4||Fiendish Summons (VII)||+1 level of existing class|
|9th||+6||+3||+3||+5||Fiendish Summons (VIII), Invocation of Domains||+1 level of existing class|
|10th||+7||+3||+3||+5||Darkness Triumphant, Fiendish Summons (IX)||+1 level of existing class|